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With the exception of minor_negative, each of these can have a value of up to 25 You can set global trades, these will be applied to any villager that can trade (call the config file all.json) all aspects of the trade can be modified (trade experience, discounts, etc.) enchantments. You get minor_negative from hurting villagers, and major_positive from curing them trading from trading
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Price multipliers can be 0.05 for most normal trades, 0.1 and 0.2 for trades like armor, weapons, books, and bells. Modify trades for any profession using a simple named config file (including the nitwit) Set up custom villager shopkeepers that sell exactly what you want them to sell and for what price
You can set up admin shops, which have infinite supply, and you can also set up player shops, which pull supply from a chest
For those who are simply looking for a convenient way to modify the trades of. Automatically reset trade stock at set intervals (in seconds, hours, or days) Make custom villager trades make custom trades for any item in the game (villagers can acquire these trades just like they acquire their vanilla minecraft trades). Whether you're looking to tweak all villager trades or create custom minecraft trade options, this plugin gives you full control over minecraft villager trades.
Add, edit, and remove custom trades for each villager type Full support for nexo, itemsadder & oraxen Incorporate custom items into trades Prevent specific villager professions from spawning, including wandering traders.
I have seen a lot of potentially incorrect or outdated information online about the requirements for restocking
For example, that each villager needs to be linked to a bed, that there must be space in between the villager and the job site block, that villagers must be within the line of site of other villagers, that villagers need to be able. Finally, players get personal discounts or fines based on their reputation with that particular villager A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To edit specific trades you'll need to target the compounds within the recipes array, to do this use
/data modify entity @e[type=minecraft:villager,limit=1,sort=nearest,distance=.10] <path of the tag you want to edit> set value <what you want to set it to> this command will target the closest villager to you. A fully customizable trade creation system where you can define basic or advanced trades using json